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241. Beginners Guide - in Science and Industry [original thread]
Very good guid, but im still lacking some information. The guid dosnt actually descripe how many reactor arrays are needed to run a single complex reaction one both stages. If i have all the moon minerals avalible do my reactors have to run 24-7 r...
- by Nemtar Nataal - at 2006.04.18 19:47:00
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242. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
I would say that you are both right, removing the conventional R&D agents. But dont make a t2 bpo just as accessible as a t1 thats madness....the system described by NaitSaiht Sabes could just as well be used to describe the term of knowledge inst...
- by Nemtar Nataal - at 2006.03.20 21:08:00
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243. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Deployment of a new module or ship would be determined by the dev staff actively butting spots on let say a developmet diagram. The player with the highest skill in the different areas (and there could be MANY) would have the greatest change of ob...
- by Nemtar Nataal - at 2006.03.18 11:42:00
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244. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
This is properly going to make a lot of people jump out there chairs like some of the other post. I havnt read threw all the posts so please bare with me if I repeat other peoples posts. Just to start with I would like to say that my ideas are de...
- by Nemtar Nataal - at 2006.03.18 11:35:00
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245. Insta BM and Gate Camping - in Test Server Feedback [original thread]
Well gate camping is still part of the game, not that i condole it at all. But i agree with u one this, one the other hand stations and stargates should have a safty zone so that u cant warp dirrectly to it, there have to be timer for concord to s...
- by Nemtar Nataal - at 2005.11.21 23:12:00
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246. Mining crystals - in Test Server Feedback [original thread]
Well the easy way to calculate the gain, is to take the mining yield fore your t2 strip miner (360 ore units) and multiply it by the precentage added by the use of the crystal (T1 = 162.5%, T2 = 175%) devided by 100. This comes to a need little fo...
- by Nemtar Nataal - at 2005.11.21 22:33:00
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247. Carriers (suggestion) - in Player Features and Ideas Discussion [original thread]
First of all i love the idea of a carrier, so good job working out all that info James Torgus Reading the whole trade i see that most of my concerns with the carrier have been addressed , but as a carrier is a tactical ship (the only type in ev...
- by Nemtar Nataal - at 2005.03.13 16:57:00
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